Clockwork Beetle

CR 1 – 1/2
XP 600
Init +7
Perception +3
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Defense
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AC 19, touch 10, flat-footed 12
hp 22
Fort +1, Ref +4, Will +2
DR 5/slashing

Weaknesses: The clockwork gains vulnerability to electricity. A clockwork also gains the following weakness.


Offense
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Speed 30 ft., fly 50 ft. (good)
Melee bite +6 (1d4?1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.


Stats
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Str 8, Dex 16, Con —, Int 4, Wis 12, Cha 7
Base Atk +4; CMB +5; CMD 14 (22 vs. trip)
Feats Improved Initiative, Weapon Focus (bite)
Skills Fly +15, Perception +3, Stealth +12
Languages understands Common; telepathy 100 ft. (creator only)


Special Abilities
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Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect sleep 1 minute; cure 1 save.

Clockwork Beetle

Valgrind: The Noxious Crusade connorhagan connorhagan