Clockwork Servant

CR 2
XP 600
Init +6;
Perception +0
AC 16, touch 14, flat-footed 12
hp 31
Fort +0, Ref +4, Will +0
DR 5/slashing

Weaknesses: The clockwork gains vulnerability to electricity. A clockwork also gains the following weakness.

Speed 30 ft.
Melee slam 6 (1d46)
Ranged net +4 (entangle)

Str 19, Dex 14, Con —, Int —, Wis 11, Cha 1
Base Atk +2; CMB +6; CMD 20
Feats Improved InitiativeB, Lightning ReflexesB
SQ repair clockwork, swift reactions, winding

Special Abilities
Net (Ex)

As a standard action, a clockwork servant can launch a net from its shoulder. The launcher itself can contain up to five nets—loading a folded net into the launcher is a standard action. Some clockwork servants are outfitted with masterwork or even magic nets, although the clockwork servant presented here is armed with standard nets.

Repair Clockwork (Ex)

Clockwork servants are adept at repairing other clockwork constructs. As a standard action that does not provoke an attack of opportunity, a clockwork servant can repair damage done to either itself or an adjacent clockwork creature, healing 1d10 points of damage to the target.

Clockwork Servant

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