Clockwork Zombie

CR 1 – 1/2


Defense
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AC 11, touch 10, flat-footed 12
hp 7
Fort +0, Ref +0, Will +3
DR 5/slashing

Weaknesses: The clockwork gains vulnerability to electricity. A clockwork also gains the following weakness.


Offense
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Spd 30 ft.
Melee slam 5 (1d66)


Stats
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Str 21, Dex 14, Con —, Int —, Wis 10, Cha 4
Base Atk +1; CMB +4; CMD 14


Special Abilities
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Zombies have poor reflexes and can only perform a single move action or standard action each round (it has the staggered condition.) A zombie can move up to its speed and attack in the same round as a charge action.

Clockwork Zombie

Valgrind: The Noxious Crusade connorhagan connorhagan